Creating structure for the game events (#3)
* Adding the GameVent model and migration * Initializing the GameEvent endpoint * GameEvent listing endpoint * Adding CLICK_NAIVE event * Added signal for identify what is on the click location * Using row and col integer is better than metadata with jsonfield * Create event for the same position is not allowed * Better signals control * Adding a board progress to Game model * Identifying the win status * Hide generated board from client
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@@ -2,8 +2,8 @@ from rest_framework import status
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from rest_framework.response import Response
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from rest_framework.views import APIView
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from game.models import Game
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from ..serializers import GameSerializer
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from game.models import Game, GameEvent, GameStatuses
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from ..serializers import GameSerializer, GameEventSerializer
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class GameResource(APIView):
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@@ -28,3 +28,40 @@ class GameSingleResource(APIView):
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serializer = GameSerializer(game)
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return Response(serializer.data, status=status.HTTP_200_OK)
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class GameEventResource(APIView):
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def get(self, request, game_id):
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""" Returns a list of all game events """
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events = GameEvent.objects.filter(game_id=game_id)
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serializer = GameEventSerializer(events, many=True)
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return Response(serializer.data)
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def post(self, request, game_id):
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""" Creates a new event """
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try:
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game = Game.objects.get(pk=game_id)
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except Game.DoesNotExist:
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return Response(status=status.HTTP_404_NOT_FOUND)
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if game.status == GameStatuses.FINISHED:
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return Response(
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{"message": "Game is already finished"},
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status=status.HTTP_412_PRECONDITION_FAILED,
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)
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row = request.data.get("row")
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col = request.data.get("col")
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game_event = GameEvent.objects.filter(game=game, row=row, col=col).first()
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if game_event:
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return Response(
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{"message": "This event was already registered"},
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status=status.HTTP_409_CONFLICT,
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)
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serializer = GameEventSerializer(data=request.data)
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if serializer.is_valid():
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serializer.save()
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return Response(serializer.data, status=status.HTTP_201_CREATED)
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return Response(serializer.errors, status=status.HTTP_400_BAD_REQUEST)
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