Creating structure for the game events (#3)

* Adding the GameVent model and migration

* Initializing the GameEvent endpoint

* GameEvent listing endpoint

* Adding CLICK_NAIVE event

* Added signal for identify what is on the click location

* Using row and col integer is better than metadata with jsonfield

* Create event for the same position is not allowed

* Better signals control

* Adding a board progress to Game model

* Identifying the win status

* Hide generated board from client
This commit is contained in:
2020-11-07 00:29:51 -03:00
committed by GitHub
parent 733f3e5992
commit 26de57fbfc
15 changed files with 494 additions and 14 deletions

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# Generated by Django 3.1.3 on 2020-11-06 23:57
from django.db import migrations, models
import game.models
class Migration(migrations.Migration):
dependencies = [
("game", "0004_auto_20201106_0453"),
]
operations = [
migrations.RemoveField(model_name="gameevent", name="metadata",),
migrations.AddField(
model_name="gameevent",
name="event_col",
field=models.PositiveIntegerField(
blank=True,
default=None,
help_text="Column on the board where the event occurred, if applicable",
null=True,
verbose_name="The column clicked",
),
),
migrations.AddField(
model_name="gameevent",
name="event_row",
field=models.PositiveIntegerField(
blank=True,
default=None,
help_text="Row on the board where the event occurred, if applicable",
null=True,
verbose_name="The row clicked",
),
),
migrations.AlterField(
model_name="game",
name="status",
field=models.IntegerField(
choices=[
(0, "NOT_PLAYED"),
(1, "PLAYING"),
(2, "PAUSED"),
(3, "FINISHED"),
],
default=game.models.GameStatuses["NOT_PLAYED"],
help_text="Actual game status",
),
),
]