* Adding the GameVent model and migration * Initializing the GameEvent endpoint * GameEvent listing endpoint * Adding CLICK_NAIVE event * Added signal for identify what is on the click location * Using row and col integer is better than metadata with jsonfield * Create event for the same position is not allowed * Better signals control * Adding a board progress to Game model * Identifying the win status * Hide generated board from client
126 lines
4.0 KiB
Python
126 lines
4.0 KiB
Python
import random
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class Minesweeper:
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board = []
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def __init__(self, rows=10, cols=10, mines=5, board=None, board_progress=None):
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self.rows = rows
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self.cols = cols
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self.mines = mines
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if board is not None:
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self.board = board
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if board_progress is not None:
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self.board_progress = board_progress
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def create_board(self):
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""" Creating the board cells with 0 as default value """
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self.board = [[0 for col in range(self.cols)] for row in range(self.rows)]
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self.board_progress = [
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["-" for col in range(self.cols)] for row in range(self.rows)
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]
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def put_mine(self):
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"""Put a single mine on the board.
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The mine have a -1 value just for reference
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"""
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mine_position_row = random.randrange(0, self.rows)
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mine_position_col = random.randrange(0, self.cols)
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if self.is_mine(mine_position_row, mine_position_col):
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self.put_mine()
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self.board[mine_position_row][mine_position_col] = -1
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return mine_position_row, mine_position_col
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def put_mines(self):
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""" Put the desired amount of mines on the board """
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for mine in range(1, self.mines + 1):
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mine_position_row, mine_position_col = self.put_mine()
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self.create_mine_points(mine_position_row, mine_position_col)
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def create_mine_points(self, mine_position_row, mine_position_col):
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"""Populate the board with points that sorrounds the mine.
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The reference used is the mine that was already placed"""
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# North
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self.increment_safe_point(mine_position_row - 1, mine_position_col)
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# North-east
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self.increment_safe_point(mine_position_row - 1, mine_position_col + 1)
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# East
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self.increment_safe_point(mine_position_row, mine_position_col + 1)
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# South-east
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self.increment_safe_point(mine_position_row + 1, mine_position_col + 1)
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# South
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self.increment_safe_point(mine_position_row + 1, mine_position_col)
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# South-west
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self.increment_safe_point(mine_position_row + 1, mine_position_col - 1)
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# West
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self.increment_safe_point(mine_position_row, mine_position_col - 1)
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# North-west
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self.increment_safe_point(mine_position_row - 1, mine_position_col - 1)
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def is_mine(self, row, col):
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""" Checks whether the given location have a mine """
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try:
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return self.board[row][col] == -1
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except IndexError:
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return False
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def is_empty(self, row, col):
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""" Checks whether the given location is empty """
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try:
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return self.board[row][col] == 0
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except IndexError:
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return False
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def is_point(self, row, col):
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""" Checks whether the given location have pontuation """
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try:
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return self.board[row][col] > 0
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except IndexError:
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return False
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def is_point_in_board(self, row, col):
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""" Checks whether the location is inside board """
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if row in range(0, self.rows) and col in range(0, self.cols):
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return True
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return False
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def increment_safe_point(self, row, col):
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""" Creates the mine's pontuation frame """
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# Ignores if the point whether not in the board
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if not self.is_point_in_board(row, col):
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return
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# Verify if the position have a mine on it
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if self.is_mine(row, col):
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return
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# Increment the value of the position becaus is close to some mine
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self.board[row][col] += 1
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def reveal(self, row, col):
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self.board_progress[row][col] = self.board[row][col]
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def win(self):
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""" Identify if the player won the game """
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unrevealed = 0
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for row in self.board_progress:
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for cell in row:
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if cell == "-":
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unrevealed += 1
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if (unrevealed - self.mines) == 0:
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return True
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