♻️ (game.py, signals.py): Refactor comparison operators for better readability
🔧 (apps.py): Import signals in ready method to ensure signals are loaded when the app starts 🔧 (pyproject.toml): Add PGH004 to lint ignore list to avoid linting errors related to PostgreSQL-specific code
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@@ -7,4 +7,4 @@ class GameConfig(AppConfig):
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verbose_name_plural = 'Games'
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def ready(self):
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pass
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from game import signals # noqa
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@@ -8,7 +8,7 @@ from .models import EventTypes, Game, GameEvent, GameStatuses
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@receiver(post_save, sender=Game)
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def game_start(sender, signal, instance, **kwargs):
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"""If the game was just created, insert the first event START_GAME"""
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if not instance.status == GameStatuses.NOT_PLAYED:
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if instance.status != GameStatuses.NOT_PLAYED:
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return
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GameEvent.objects.get_or_create(game=instance, type=EventTypes.START_GAME)
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@@ -16,7 +16,7 @@ def game_start(sender, signal, instance, **kwargs):
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@receiver(pre_save, sender=GameEvent)
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def identify_click_event(sender, signal, instance, **kwargs):
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"""Verify what is on the naive click: mine, point or empty"""
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if not instance.type == EventTypes.CLICK_NAIVE:
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if instance.type != EventTypes.CLICK_NAIVE:
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return
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if instance.row is None and instance.col is None:
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