Files
backend/game/signals.py
Michel Wilhelm 1e0af277fe
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♻️ (game.py, signals.py): Refactor comparison operators for better readability
🔧 (apps.py): Import signals in ready method to ensure signals are loaded when the app starts
🔧 (pyproject.toml): Add PGH004 to lint ignore list to avoid linting errors related to PostgreSQL-specific code
2025-02-05 12:06:07 -03:00

93 lines
2.6 KiB
Python

from django.db.models.signals import post_save, pre_save
from django.dispatch import receiver
from .game import Minesweeper
from .models import EventTypes, Game, GameEvent, GameStatuses
@receiver(post_save, sender=Game)
def game_start(sender, signal, instance, **kwargs):
"""If the game was just created, insert the first event START_GAME"""
if instance.status != GameStatuses.NOT_PLAYED:
return
GameEvent.objects.get_or_create(game=instance, type=EventTypes.START_GAME)
@receiver(pre_save, sender=GameEvent)
def identify_click_event(sender, signal, instance, **kwargs):
"""Verify what is on the naive click: mine, point or empty"""
if instance.type != EventTypes.CLICK_NAIVE:
return
if instance.row is None and instance.col is None:
return
ms = Minesweeper(
instance.game.rows,
instance.game.cols,
instance.game.mines,
instance.game.board,
)
if ms.is_mine(instance.row, instance.col):
instance.type = EventTypes.CLICK_MINE
elif ms.is_empty(instance.row, instance.col):
instance.type = EventTypes.CLICK_EMPTY
elif ms.is_point(instance.row, instance.col):
instance.type = EventTypes.CLICK_POINT
@receiver(post_save, sender=GameEvent)
def create_post_save_game_event(sender, signal, instance, **kwargs):
ms = Minesweeper(
instance.game.rows,
instance.game.cols,
instance.game.mines,
instance.game.board,
instance.game.board_progress,
)
game_changed = False
reveal_events = [
EventTypes.CLICK_POINT,
EventTypes.CLICK_EMPTY,
EventTypes.CLICK_MINE,
]
if instance.type in reveal_events:
ms.reveal(instance.row, instance.col)
instance.game.board_progress = ms.board_progress
game_changed = True
playing_events = [
EventTypes.START_GAME,
EventTypes.RESUME,
EventTypes.CLICK_POINT,
EventTypes.CLICK_EMPTY,
EventTypes.CLICK_FLAG,
]
if instance.type in playing_events:
instance.game.status = GameStatuses.PLAYING
game_changed = True
elif instance.type == EventTypes.PAUSE:
instance.game.status = GameStatuses.PAUSED
game_changed = True
elif instance.type == EventTypes.CLICK_MINE:
instance.game.status = GameStatuses.FINISHED
instance.game.win = False
game_changed = True
GameEvent(game=instance.game, type=EventTypes.GAME_OVER).save()
if ms.win() is True:
instance.game.status = GameStatuses.FINISHED
instance.game.win = True
game_changed = True
if game_changed is True:
instance.game.save()